

From a purely mechanical perspective, there’s enough recycled material to give fans of the 2006 entry their due, while adding enough subtle new features to bring in at least a few fresh faces. While not quite as innovative as the original, Company of Heroes 2 does little wrong besides weigh itself down with the mildly superfluous and fail to push the envelope of video game narrative-though at times it really seems desperate to try. That focus on strategy and tactics is refreshing and brings CoH 2 in line with games like Civilization, though with a clear emphasis on the brutality and despondent tone of that particular era of history.Īll-told, Company of Heroes 2 is a worthy, if not excellent, heir to the franchise’s legacy. Instead, victory will typically rely on your ability to out-think your opponents. Execution challenges like those found in some of today’s more popular strategy games and MOBAs aren’t as big here. Players now have to contend with varying terrain types, which can slow down or speed up units. This Beacon will reveal nearby enemy units on the mini-map, improve the accuracy of paradrops in the area, and allow Paratroopers to paradrop-reinforce when nearby. Thankfully, all this has been translated across to Company of Heroes 2, but with even more. It’s easy to lose track of your resources and units amidst the chaos.Ĭampaign play translates quite well to multiplayer, such that the strategies needed to carefully balance territory and positioning learned alone will often work against human opponents. The squad will plant a hidden Beacon at the target location. This problem is exacerbated by the fast-paced nature of play, which requires almost constant micromanagement of every piece on the field. wouldn’t ever tilt into the realm of ‘information overload’.


With screen real estate at a premium, CoH 2’s designers apparently thought that dotted lines showing unit movement, dashed circles for attack ranges, tiny dots showing potential unit position, shields displaying cover status, icons for on-map weapons and supplies, etc. For those keeping track, that leaves a scant 50-ish percent for the actual game. Then, the top fifth is used for showing all of the units you have on the field. The bottom third of the screen is dedicated, as usual, to the staples of the genre-resource stats, minimaps, unit abilities, and other options. When necessary, it will also survive in the enemy trap of tanks, thanks to hard armor and high durability, until the reinforcements arrive. Heavy and slow, It has big range and is accurate. Sadly, all of these great environmental options do come at a cost, namely, the user interface. US Forces Commander: Mechanized Company Light vehicles provide valuable support to advancing American infantry units. SU-85 Medium tank Destroyer (320Mp, 115F, 8UC). "Sadly, all of these great environmental options do come at a cost, namely, the user interface."
